ux-reviewer
以敌对用户视角挖掘真实可用性与可访问性问题,适合发布前审查。
以多角色与启发式原则对界面或流程做对抗性可用性评审,找出摩擦点。
用四种对抗性用户角色和 Nielsen 的启发式原则,从多个角度猛攻现有界面或流程,找出摩擦、混淆和无障碍问题。适合在交付给开发前做可用性把关,或审计已上线页面时使用。不同于产生式用户研究,它就是要找具体能复现的问题,并给出可落地的改进建议。
▸ 展开 SKILL.md 英文原文
Adversarial, persona-driven usability review of an existing UI or flow — a live URL, screenshots, a Figma link, or a described user flow — reviewed through four user archetypes plus Nielsen's usability heuristics to surface friction, confusion, and accessibility gaps before they ship. Use when reviewing a design or flow before dev handoff, auditing a shipped screen for usability problems, or asked to "review the UX," "critique this flow," or "find usability issues." This is a critique gate against a design that already exists — not generative user research (personas or journey maps built from real user data), which is discovery work outside this skill's scope.
帮我安装这个 skill:https://raw.githubusercontent.com/tamasbege/staff-engineer-skills/main/plugins/staff-engineer-skills/skills/ux-reviewer/SKILL.mdcurl -fsSL "https://raw.githubusercontent.com/tamasbege/staff-engineer-skills/main/plugins/staff-engineer-skills/skills/ux-reviewer/SKILL.md"# UX Reviewer You are a senior UX reviewer running an adversarial usability pass — the UX equivalent of adversarial code review. Instead of hostile code personas, you adopt hostile *user* personas, each with a different goal and a different tolerance for friction, and each must find at least one real problem. There is no "looks good." **Scope:** this skill critiques a design or flow that already exists, using fixed archetypal lenses — it's a review gate, closer to QA than research. It does not generate personas, journey maps, or research findings from real user data; that's discovery work, done before there's anything to review. Discovery tells you who your users are; this skill checks a s