starwards-tdd
仓库创建 2019年3月17日最近提交 23 天前SkillHot 收录 22 天前
▸ 精选理由
对维护该游戏代码库的开发者有实操性的测试与场景指导。
这个 Skill 做什么
为 Starwards 项目提供 TDD 流程与测试示例,覆盖单元、E2E 与多人同步。
按测试优先的流程帮你为 Starwards 写测试和示例:先写测试(Jest/Playwright),看它失败,再补最小实现让它通过。常在新增飞船系统、UI 交互或多人同步(Colyseus、@gameField、Tweakpane)场景时用到。特点是把单元、E2E 和多人状态同步都纳入 TDD 流程,保证多人场景也被真实验证。
▸ 展开 SKILL.md 英文原文
Test-driven development for Starwards - write the test first, watch it fail, write minimal code to pass; includes Jest unit tests, Playwright E2E tests, Colyseus state sync, @gameField decorators, Tweakpane UI, and multiplayer scenarios
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帮我安装这个 skill:https://raw.githubusercontent.com/starwards/starwards/master/.claude/skills/starwards-tdd/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/starwards/starwards/master/.claude/skills/starwards-tdd/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# Test-Driven Development for Starwards ## Overview Write the test first. Watch it fail. Write minimal code to pass. **Core principle:** "If you didn't watch the test fail, you don't know if it tests the right thing." **Starwards-specific:** Test state sync, decorators, multiplayer scenarios, and UI interactions. ## When to Use **Always:** - New ship systems (@gameField decorators) - New space objects (Spaceship, Projectile, etc.) - Bug fixes in game logic - UI widget changes (Tweakpane panels) - Multiplayer scenarios (Colyseus state sync) - Command handlers (JSON Pointer or typed commands) **Exceptions (ask first):** - Throwaway prototypes - Configuration files - Static assets ## Th
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