starwards-debugging

仓库创建 2019年3月17日最近提交 23 天前SkillHot 收录 22 天前
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避免盲目修补,适合排查复杂复现与竞态问题

这个 Skill 做什么

四阶段系统化调试流程,涵盖根因、验证与实装,含多人同步问题定位

一套四阶段的 Starwards 专用调试流程:定位根因、找出模式、验证假设并落地修复,覆盖 Colyseus 状态检查、Tweakpane 调试和多人同步问题。遇到多人同步、装饰器问题或 UI/服务器不一致等难查错误时用。核心原则是不打临时补丁先找根因,并包含针对 monorepo 和竞态条件的实战技巧。

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Systematic debugging for Starwards - four-phase framework (root cause investigation, pattern analysis, hypothesis testing, implementation) with Colyseus state inspection, Tweakpane debugging, multiplayer sync issues, and monorepo-specific troubleshooting

开发编程系统化调试根因分析单体仓库通用
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# Systematic Debugging for Starwards

## Overview

Random fixes waste time. Quick patches mask underlying issues.

**Core principle:** ALWAYS find root cause before attempting fixes.

**Starwards-specific:** Debug state sync issues, decorator problems, UI/server mismatches, and multiplayer race conditions.

## The Iron Law

```
NO FIXES WITHOUT ROOT CAUSE INVESTIGATION FIRST
```

If you haven't completed Phase 1, you cannot propose fixes.

## When to Use

**Any technical issue:**
- Test failures (Jest, Playwright)
- State sync problems (Colyseus)
- UI not updating (Tweakpane, React)
- Build failures (webpack, tsup, tsc)
- Decorator issues (@gameField, @range, @tweakable)
- Multiplayer race c
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