godot
仓库创建 2026年6月30日最近提交 21 天前SkillHot 收录 21 天前
▸ 精选理由
专注 Godot 特性与性能调优,适合独立或小型游戏团队。
这个 Skill 做什么
针对 Godot 引擎的脚本、场景设计、信号与导出流程的开发建议。
帮你写或审 GDScript/C# 脚本、搭场景树、管理 signals 和导出流程,顺手排查渲染、物理或脚本的性能瓶颈。做 Godot 游戏或交互应用开发、调试场景结构或准备多平台发布时会用到。特别会关注 scene tree 设计、导出模板和 GDExtension 本地插件的细节,能帮你避开常见坑。
▸ 展开 SKILL.md 英文原文
Use for Godot Engine 3/4 games and interactive apps — GDScript, C#, scene composition, signals, export pipeline, performance. Triggers — .gd/.tscn/project.godot files, scene tree, 'gdscript'.
0
Stars
0
Forks
40
仓库内 Skill
+0
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/muxammadmamajonov/dot-claude/main/.claude/skills/godot/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/muxammadmamajonov/dot-claude/main/.claude/skills/godot/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# Godot Engine Development ## When to use - Writing or reviewing GDScript or C# game scripts - Designing scene trees, node hierarchies, and resource types - Implementing signals, groups, and the Godot event model - Profiling and fixing draw-call, physics, or script bottlenecks - Configuring export templates and platform-specific settings - Integrating GDExtension (native C/C++) plugins ## Workflow 1. **Confirm Godot version** — Godot 3 (GDScript 1, `KinematicBody`) vs Godot 4 (GDScript 2, `CharacterBody3D`, Vulkan, `@tool` decorators, typed arrays). API differs substantially. 2. **Model the scene tree first** — sketch the node hierarchy on paper or in comments before scripting. Child node
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有