game
仓库创建 2026年6月30日最近提交 21 天前SkillHot 收录 21 天前
▸ 精选理由
支持多引擎通用问题诊断与玩法实现,适合游戏开发团队。
这个 Skill 做什么
面向游戏开发的设计、循环、资源管线与性能调优指南。
解决从做原型到上线的游戏设计与工程问题——包括核心游戏循环、场景/实体系统、资源管线、物理与输入、以及性能调优。适合启动新项目、重构玩法、修复帧率/内存/输入延迟、或搭建发布流水线时用。特别之处是把设计和低层性能问题连起来,覆盖 Unity、Unreal、Godot、three.js 等常见引擎和管线实践。
▸ 展开 SKILL.md 英文原文
Use for video games on any platform — game loop, scenes, asset pipeline, physics, input, performance budgets, publishing. Unity, Unreal, Godot, Phaser, three.js. Not for non-game visualisations.
0
Stars
0
Forks
40
仓库内 Skill
+0
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/muxammadmamajonov/dot-claude/main/.claude/skills/game/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/muxammadmamajonov/dot-claude/main/.claude/skills/game/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# Game Development Skill ## When to use - Starting a new game project (prototype, vertical slice, full production) - Designing or refactoring the core game loop, scene graph, or entity system - Adding gameplay features: combat, inventory, AI, dialogue, procedural generation - Fixing frame-rate drops, memory spikes, shader stalls, or input latency - Setting up the asset pipeline (sprites, 3D meshes, audio, shaders) - Preparing a build for Steam, itch.io, Epic, App Store, Google Play, or console cert --- ## Workflow 1. **Classify the project** — Read `docs/specs/product-spec.md` and `.claude/stack-matrix/` to confirm engine, target platforms, genre, and monetisation model (premium, free-t
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有