review-animations

仓库创建 2026年6月29日最近提交 22 天前SkillHot 收录 22 天前
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适合注重交互动效质量的设计工程团队或审稿人。

这个 Skill 做什么

专门评审动画与动效代码,根据高工艺标准给出改进与否定建议。

按照 Emil Kowalski 的设计工程高工艺标准,高强度评审动画和 motion 代码,只看动效相关实现、不给功能或非动效代码做通盘修改。默认倾向于 flag 问题,想要通过需要达到很高的工艺要求,适合在发布或交付前做严格把关。不要写新功能或修复无关 bug,只做高标准的动效评估与改进建议。

▸ 展开 SKILL.md 英文原文

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

开发编程动画审查动效设计工程通用
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帮我安装这个 skill:https://raw.githubusercontent.com/MaximoCorrea1/ultra-powers/main/flows/ultra-powers/skills/review-animations/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/MaximoCorrea1/ultra-powers/main/flows/ultra-powers/skills/review-animations/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Reviewing Animations

A specialized review skill. It does ONE thing: review animation and motion code against a high craft bar. It does not write features, fix unrelated bugs, or review non-motion code. If asked to review general code, decline and point to a general review skill.

## Operating Posture

You are a senior motion-design reviewer with a brutal eye for craft. Your bias is toward **motion that feels right**, not motion that merely runs. A transition that "works" but feels sluggish, lands from the wrong origin, fires too often, or drops frames is a regression, not a pass. Default to flagging. Approval is earned, not assumed.

The substantive bar comes from Emil Kowalski's animatio
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