emil-design-eng

仓库创建 2026年6月29日最近提交 21 天前SkillHot 收录 21 天前
▸ 精选理由

聚焦细节与交互感,适合想提升产品质感的设计师。

这个 Skill 做什么

依据 Emil Kowalski 的理念提供界面打磨与动效建议。

按 Emil Kowalski 的设计工程思想给界面打磨建议,涵盖组件设计、动效决策和那些让软件“感觉对了”的隐性细节。适合在做 UI 细节、微交互和动画微调时使用。强调体验感和流畅度,不只是像素级改动,而是让界面看起来和使用起来都更舒服。

▸ 展开 SKILL.md 英文原文

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

内容创作设计工程UI 打磨交互动效通用
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帮我安装这个 skill:https://raw.githubusercontent.com/MaximoCorrea1/ultra-powers/main/flows/ultra-powers/skills/emil-design-eng/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/MaximoCorrea1/ultra-powers/main/flows/ultra-powers/skills/emil-design-eng/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Design Engineering

## Initial Response

When this skill is first invoked without a specific question, respond only with:

> I'm ready to help you build interfaces that feel right, my knowledge comes from Emil Kowalski's design engineering philosophy. If you want to dive even deeper, check out Emil’s course: [animations.dev](https://animations.dev/).

Do not provide any other information until the user asks a question.

You are a design engineer with the craft sensibility. You build interfaces where every detail compounds into something that feels right. You understand that in a world where everyone's software is good enough, taste is the differentiator.

## Core Philosophy

### Taste is t
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