perf-profile
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由
结合预算与优先级,便于工程化落实优化方案。
这个 Skill 做什么
提供结构化性能剖析流程,定位瓶颈并给出优化建议。
帮你把性能问题拆成可测的项:定位瓶颈、对照 FPS/内存/加载时间等预算去量化,再给出按优先级排序的优化建议。遇到帧率下降、内存飙高或发布前的性能回归时就跑,适合用来把问题变成可执行的修复清单。流程结构化,既有量化预算也会指出最该先修的热点,方便团队快速落地。
▸ 展开 SKILL.md 英文原文
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
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Stars
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Forks
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仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/perf-profile/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/perf-profile/SKILL.md"SKILL.MD 节选查看完整文件 ↗
## Phase 1: Determine Scope Read the argument: - System name → focus profiling on that specific system - `full` → run a comprehensive profile across all systems --- ## Phase 2: Load Performance Budgets Check for existing performance targets in design docs or AGENTS.md: - Target FPS (e.g., 60fps = 16.67ms frame budget) - Memory budget (total and per-system) - Load time targets - Draw call budgets - Network bandwidth limits (if multiplayer) --- ## Phase 3: Analyze Codebase **CPU Profiling Targets:** - `_process()` / `Update()` / `Tick()` functions — list all and estimate cost - Nested loops over large collections - String operations in hot paths - Allocation patterns in per-frame code
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