map-systems

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由

帮助理清系统边界与优先设计顺序,利于团队协作与分工。

这个 Skill 做什么

将游戏概念拆解为各个系统,绘制依赖并生成系统索引与优先级。

把一个游戏概念拆成独立的系统,画出谁依赖谁、排出设计优先级并生成系统索引,帮你决定先做哪块、后做哪块。适合在需求成熟但还没开始详细设计时,用来规划开发顺序与依赖。特色是把复杂的设计拆成清晰的系统地图和优先级,能直接向后续的具体设计任务交接。

▸ 展开 SKILL.md 英文原文

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

垂直行业系统分解依赖映射优先级排序通用
65
Stars
7
Forks
40
仓库内 Skill
+9
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帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/map-systems/SKILL.md
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curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/map-systems/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
When this skill is invoked:

## Parse Arguments

Two modes:

- **No argument**: `/map-systems` — Run the full decomposition workflow (Phases 1-5)
  to create or update the systems index.
- **`next`**: `/map-systems next` — Pick the highest-priority undesigned system
  from the index and hand off to `/design-system` (Phase 6).

Also resolve the review mode (once, store for all gate spawns this run):
1. If `--review [full|lean|solo]` was passed → use that
2. Else read `production/review-mode.txt` → use that value
3. Else → default to `lean`

See `docs/framework/director-gates.md` for the full check pattern.

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## Phase 1: Read Concept (Required Context)

Read the game concept and any existi
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