localize

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由

覆盖本地化全链路,尤其适合复杂多语种游戏项目。

▸ 风险提示

可能涉及第三方翻译/语音服务与外部数据传输,请注意隐私与费用。

这个 Skill 做什么

从提取字符串到文化审查与语音本地化的一站式本地化流水线。

把本地化当成一条流水线来做:从抽取硬编码字符串、建翻译表、出译者简报,到文化/敏感性审查、配音(VO)本地化、RTL 测试和覆盖报告一条龙处理。适合需要把产品在多语言、多平台上原生化时使用,避免翻译割裂和平台不兼容。特别之处是覆盖技术、文化和流程控件(如 string freeze)的一体化方案。

▸ 展开 SKILL.md 英文原文

Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and report coverage.

垂直行业本地化字符串提取文化审查语音本地化通用
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仓库内 Skill
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安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/localize/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/localize/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Localization Pipeline

Localization is not just translation — it is the full process of making a game
feel native in every language and region. Poor localization breaks immersion,
confuses players, and blocks platform certification. This skill covers the
complete pipeline from string extraction through cultural review, VO recording,
RTL layout testing, and localization QA sign-off.

**Modes:**
- `scan` — Find hardcoded strings and localization anti-patterns (read-only)
- `extract` — Extract strings and generate translation-ready tables
- `validate` — Check translations for completeness, placeholders, and length
- `status` — Coverage matrix across all locales
- `brief` — Generate translator
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有