hybrid-prototype
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由
节省流程开销,适合快速验证玩法与概念可行性。
这个 Skill 做什么
快速构建可玩的混合流程原型,1–3 天内完成发现性验证。
在 1–3 天内把想法做成可玩的混合流程原型,用来快速验证玩法和关键假设,重点是发现而非完工。适合探索阶段,不需要完整 GDD、架构拆分或史诗级计划,只要能玩、能测、能决定方向就行。特别强调低流程成本和实操性,通常用团队熟悉的引擎(如 Godot)把想法尽快落地。
▸ 展开 SKILL.md 英文原文
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
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安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hybrid-prototype/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hybrid-prototype/SKILL.md"SKILL.MD 节选查看完整文件 ↗
## Overview This skill implements the **Discovery Phase fast lane** as described in `docs/framework/hybrid-workflow.md`. It is intentionally lightweight: no formal GDD, no architecture, no epic breakdown. Just build it, play it, decide. **Time budget**: 1-3 days. **Agents involved**: `creative-director`, `game-designer`, `prototyper`, `godot-specialist` (or engine equivalent). --- ## Phase 1: Concept & Question (5 minutes) Read the concept description from the argument. State the **one core question** this prototype must answer. If the concept is vague, ask the user to clarify before proceeding. Examples of good questions: - "Does the combat feel responsive with 200ms input lag?" - "Is
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