hotfix
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由
规范化紧急补丁流程,保留审计链,减少人工出错。
▸ 风险提示
会修改仓库分支与提交,需要写权限并谨慎运行。
这个 Skill 做什么
应急修复工作流:建立 hotfix 分支、跟踪审批并回溯补丁。
在严重线上故障时,快速走一套可审计的应急修复流程:建 hotfix 分支、记录审批、把补丁回溯到主分支并保留完整审计轨迹。用在必须绕开常规迭代立刻修复(如 S1/S2)的时候。特别之处是只在你明确请求时运行,保证既快又有审批和可追溯性。
▸ 展开 SKILL.md 英文原文
Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hotfix/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hotfix/SKILL.md"SKILL.MD 节选查看完整文件 ↗
> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/hotfix`. Do not auto-invoke based on context matching. ## Phase 1: Assess Severity Read the bug description or ID. Determine severity: - **S1 (Critical)**: Game unplayable, data loss, security vulnerability — hotfix immediately - **S2 (Major)**: Significant feature broken, workaround exists — hotfix within 24 hours - If severity is S3 or lower, recommend using the normal bug fix workflow instead and stop. --- ## Phase 2: Create Hotfix Record Draft the hotfix record: ```markdown ## Hotfix: [Short Description] Date: [Date] Severity: [S1/S2] Reporter: [Who found it] Status: IN PROGRESS
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