hotfix

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由

规范化紧急补丁流程,保留审计链,减少人工出错。

▸ 风险提示

会修改仓库分支与提交,需要写权限并谨慎运行。

这个 Skill 做什么

应急修复工作流:建立 hotfix 分支、跟踪审批并回溯补丁。

在严重线上故障时,快速走一套可审计的应急修复流程:建 hotfix 分支、记录审批、把补丁回溯到主分支并保留完整审计轨迹。用在必须绕开常规迭代立刻修复(如 S1/S2)的时候。特别之处是只在你明确请求时运行,保证既快又有审批和可追溯性。

▸ 展开 SKILL.md 英文原文

Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly.

开发编程紧急修复分支管理审批跟踪通用
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hotfix/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/hotfix/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
> **Explicit invocation only**: This skill should only run when the user explicitly requests it with `/hotfix`. Do not auto-invoke based on context matching.

## Phase 1: Assess Severity

Read the bug description or ID. Determine severity:

- **S1 (Critical)**: Game unplayable, data loss, security vulnerability — hotfix immediately
- **S2 (Major)**: Significant feature broken, workaround exists — hotfix within 24 hours
- If severity is S3 or lower, recommend using the normal bug fix workflow instead and stop.

---

## Phase 2: Create Hotfix Record

Draft the hotfix record:

```markdown
## Hotfix: [Short Description]
Date: [Date]
Severity: [S1/S2]
Reporter: [Who found it]
Status: IN PROGRESS
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