day-one-patch

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由

把紧急补丁当作小型迭代来管理,降低上线混乱风险。

▸ 风险提示

涉及发布与回滚操作,可能影响线上版本与发布流程,需严格审批。

这个 Skill 做什么

为游戏发售日准备受控的 day-one 补丁,包含范围、QA 与回滚计划。

为发售日准备受控的 day-one 补丁,聚焦那些在金盘后发现但必须在上线前或上线后立即修复的问题。把范围限定为安全且可在短周期内交付的最小修复,排优先级、安排轻量 QA 门并确保有明确的回滚计划,整个流程像个短小的 mini-sprint。这样既能快速解决关键问题,又能避免发售当天的混乱与放大风险。

▸ 展开 SKILL.md 英文原文

Prepare a day-one patch for a game launch. Scopes, prioritises, implements, and QA-gates a focused patch addressing known issues discovered after gold master but before or immediately after public launch. Treats the patch as a mini-sprint with its own QA gate and rollback plan.

开发编程发售补丁风险管控回滚计划通用
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/day-one-patch/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/day-one-patch/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Day-One Patch

Every shipped game has a day-one patch. Planning it before launch day prevents
chaos. This skill scopes the patch to only what is safe and necessary, gates it
through a lightweight QA pass, and ensures a rollback plan exists before anything
ships. It is a mini-sprint — not a hotfix, not a full sprint.

**When to run:**
- After the gold master build is locked (cert approved or launch candidate tagged)
- When known bugs exist that are too risky to address in the gold master
- When cert feedback requires minor fixes post-submission
- When a pre-launch playtest surfaces must-fix issues after the release gate passed

**Day-one patch scope rules:**
- Only P1/P2 bugs that are SAFE 
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有