create-stories
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由
生成可直接交付给开发的、可追溯的故事,提升开发效率与可测性。
▸ 风险提示
会在仓库中创建或修改故事文件,需注意提交与权限控制。
这个 Skill 做什么
将单个史诗拆成可实现的故事文件并嵌入需求与验收准则。
把一个史诗级需求拆成一系列可交付的小故事,每条故事都嵌入对应的 GDD 要求 ID、相关 ADR 指引、验收准则和测试证据路径,方便开发直接拿来做。通常在拆完 epic 后、需要把大目标分配到开发任务时运行。特点是强追溯性和可执行性,保证每个故事与设计与决策一一对应。
▸ 展开 SKILL.md 英文原文
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
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安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/create-stories/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/create-stories/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# Create Stories A story is a single implementable behaviour — small enough to complete in one focused session, self-contained, and fully traceable to a GDD requirement and an ADR decision. Stories are what developers pick up. Epics are what architects define. **Run this skill per epic**, not per layer. Run it for Foundation epics first, then Core, and so on — matching the dependency order. **Output:** `production/epics/[epic-slug]/story-NNN-[slug].md` files **Previous step:** `/create-epics [system]` **Next step after stories exist:** `/story-readiness [story-path]` then `/dev-story [story-path]` --- ## 1. Parse Argument Extract `--review [full|lean|solo]` if present and store as the
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