create-epics

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 21 天前
▸ 精选理由

把设计与架构成果转换为可交付的史诗,适合架构师与产品经理使用。

▸ 风险提示

会读取并修改仓库中的规划文件,需注意权限与变更审查。

这个 Skill 做什么

将批准的 GDD 和架构映射为按模块划分的史诗并定义范围与约束。

把已通过的 GDD 和架构资料映射成按架构模块划分的史诗(epic),为每个模块定义范围、约束、相关 ADR 和引擎风险。在你要把大体设计落到可交付的工程模块、准备排期与责任划分时使用。重点是按架构边界来界定工作量,不会把史诗拆成故事,拆故事需要再跑后续流程。

▸ 展开 SKILL.md 英文原文

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

开发编程史诗管理GDD追溯架构归属通用
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/create-epics/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/create-epics/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Create Epics

An epic is a named, bounded body of work that maps to one architectural module.
It defines **what** needs to be built and **who owns it architecturally**. It
does not prescribe implementation steps — that is the job of stories.

**Run this skill once per layer** as you approach that layer in development.
Do not create Feature layer epics until Core is nearly complete — the design
will have changed.

**Output:** `production/epics/[epic-slug]/EPIC.md` + `production/epics/index.md`

**Next step after each epic:** `/create-stories [epic-slug]`

**When to run:** After `/create-control-manifest` and `/architecture-review` pass.

---

## 1. Parse Arguments

Resolve the review mode (
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有