concept-brainstorm

仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由

适合产品与设计团队快速生成并落地创意概念。

这个 Skill 做什么

从零到完整的结构化游戏概念文档,应用专业工作室的发想框架。

从零把散乱想法变成一份可评审的 game concept document,按工作室常用的发想流程和玩家心理建模来拆要素。适合刚有题材或需要把点子交给美术、策划或投资人评审时用。特别之处是产出结构化的概念稿(玩法、核心循环、卖点、情感锚点),能直接拿去讨论或迭代。

▸ 展开 SKILL.md 英文原文

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

内容创作游戏创意结构化发想玩家心理通用
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
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帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/concept-brainstorm/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/concept-brainstorm/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
When this skill is invoked:

1. **Parse the argument** for an optional genre/theme hint (e.g., `roguelike`,
   `space survival`, `cozy farming`). If `open` or no argument, start from
   scratch. Also resolve the review mode (once, store for all gate spawns this run):
   1. If `--review [full|lean|solo]` was passed → use that
   2. Else read `production/review-mode.txt` → use that value
   3. Else → default to `lean`

   See `docs/framework/director-gates.md` for the full check pattern.

2. **Check for existing concept work**:
   - Read `design/gdd/game-concept.md` if it exists (resume, don't restart)
   - Read `design/gdd/game-pillars.md` if it exists (build on established pillars)

3. **Run
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