asset-audit
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由
自动检测常见资源问题,降低上线与集成风险。
这个 Skill 做什么
审计游戏资源的命名、尺寸、格式、引用完整性与遗孤资产。
检查美术资源的命名、尺寸、格式是否符合规范,并找出遗孤资源、丢失的引用和超出大小预算的文件,给出修复建议和不合规清单。常在准备打包发行、资源优化或流水线验收前使用来清理资源。会优先读取 art bible、asset manifest 等标准文档,不存在时也按通用规则生成问题报告。
▸ 展开 SKILL.md 英文原文
Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.
65
Stars
7
Forks
40
仓库内 Skill
+9
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/asset-audit/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/asset-audit/SKILL.md"SKILL.MD 节选查看完整文件 ↗
## Phase 1: Read Standards
Read the art bible or asset standards from the relevant design docs:
- `design/art/art-bible.md` — visual and naming standards
- `design/gdd/asset-manifest.md` — expected asset list if it exists
- `.agents/rules/data-files.md` — data file standards
- `AGENTS.md` — project naming conventions
If no art bible exists, note: "No art bible found. Auditing against general game industry conventions." and proceed.
---
## Phase 2: Scan Asset Directories
Use Glob to index all asset files in the target scope. Scan these directories:
```
Glob pattern="assets/art/**/*.{png,jpg,svg,psd,tres,tscn}" (art)
Glob pattern="assets/audio/**/*.{ogg,mp3,wav,flac}" (audio)
Glob pattevia SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有