art-bible
仓库创建 2026年4月30日最近提交 3 天前SkillHot 收录 20 天前
▸ 精选理由
结构化产出美术规范,便于资源生产与审查衔接。
这个 Skill 做什么
逐章节引导编写 Art Bible,定义视觉识别与资产生产门槛。
按章节引导把视觉识别整理成可执行的 Art Bible:定义风格、配色、素材产出门槛和验收标准。在概念确认后、进入地图/系统或开始写 GDD 之前使用,能让后续美术和外包有统一依据。特别之处是把抽象美学变成可量化的生产准则,直接作为资产生产的“闸门”。
▸ 展开 SKILL.md 英文原文
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
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安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/art-bible/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/striderZA/OpenCodeGameStudios/master/.agents/skills/art-bible/SKILL.md"SKILL.MD 节选查看完整文件 ↗
## Phase 0: Parse Arguments and Context Check Resolve the review mode (once, store for all gate spawns this run): 1. If `--review [full|lean|solo]` was passed → use that 2. Else read `production/review-mode.txt` → use that value 3. Else → default to `lean` See `docs/framework/director-gates.md` for the full check pattern. Read `design/gdd/game-concept.md`. If it does not exist, fail with: > "No game concept found. Run `/concept-brainstorm` first — the art bible is authored after the game concept is approved." Extract from game-concept.md: - Game title (working title) - Core fantasy and elevator pitch - Game pillars (all of them) - **Visual Identity Anchor** section if present (from brain
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