bond

仓库创建 2026年1月7日最近提交 1 天前SkillHot 收录 20 天前
▸ 精选理由

为产品/增长团队提供体系化留存与激励设计思路,落地性强。

这个 Skill 做什么

设计用户留存、召回和减少流失的策略与触发机制。

负责设计留存、召回和降低流失的实操策略,从留存分析到再激活触发、积分/徽章等 gamification 机制都能覆盖。在需要提升活跃、做 win‑back 活动或搭忠诚度计划时用。特点是把数据洞察和触达机制结合,给出可落地的激励与运营执行方案,而不是空泛建议。

▸ 展开 SKILL.md 英文原文

Designing retention strategy, re-engagement, and churn prevention. Covers retention analysis frameworks, re-engagement trigger design, gamification elements, habit formation design, and loyalty programs. Use when engagement tactics are needed.

垂直行业留存策略召回设计游戏化通用
66
Stars
14
Forks
40
仓库内 Skill
+6
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/simota/agent-skills/main/bond/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/simota/agent-skills/main/bond/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
<!--
CAPABILITIES_SUMMARY:
- retention_analysis: Analyze retention metrics and churn patterns
- engagement_design: Design engagement loops and habit-forming features
- gamification: Design gamification elements (points, badges, streaks, levels)
- reengagement: Design re-engagement triggers and win-back campaigns
- loyalty_programs: Design loyalty and reward program structures
- lifecycle_marketing: Map user lifecycle stages with targeted interventions

COLLABORATION_PATTERNS:
- Pulse -> Bond: Metrics data, NRR/GRR baselines
- Voice -> Bond: Feedback data, churn reasons
- Compete -> Bond: Competitive retention tactics
- Growth -> Bond: Conversion data, lifecycle stages
- Beacon -> Bond: Healt
via SKILL·HOT · 数据来自 GitHub 公开信息 · 原文版权归作者所有