2d-games-v3
仓库创建 2026年3月26日最近提交 20 天前SkillHot 收录 21 天前
▸ 精选理由
基于上游包,便于复用已有范例和支持文件。
这个 Skill 做什么
提供2D游戏开发的工作流与实践要点(精灵、地图、物理等)。
把 2D 游戏开发的常用工作流和实践浓缩好:精灵(sprites)、瓦片地图(tilemaps)、物理、相机、资源组织到关卡设计的要点和交付流程。在做独立 2D 项目、原型开发或需要团队交接时用,能帮你少踩常见坑。特别强调保留上游工作流和支持文件及仓库来源,便于合并或移交时保持可追溯性。
▸ 展开 SKILL.md 英文原文
2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.
96
Stars
24
Forks
40
仓库内 Skill
+25
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/diegosouzapw/awesome-omni-skills/main/skills_omni/2d-games-v3/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/diegosouzapw/awesome-omni-skills/main/skills_omni/2d-games-v3/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# 2D Game Development ## Overview This public intake copy packages `plugins/antigravity-bundle-indie-game-dev/skills/game-development/2d-games` from `https://github.com/sickn33/antigravity-awesome-skills` into the native Omni Skills editorial shape without hiding its origin. Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow. This intake keeps the copied upstream files intact and uses the `external_source` block in `metadata.json` plus `ORIGIN.md` as the provenance anchor for review. # 2D Game Development > Principles for 2D game systems. --- Imp
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