worldbuilding

仓库创建 2026年2月13日最近提交 1 个月前SkillHot 收录 21 天前
▸ 精选理由

便于构建连贯复杂背景与跨章节调用。

这个 Skill 做什么

创建与管理世界设定要素并维护与人物的交叉引用。

帮你搭建和管理故事世界的各类要素:地点、魔法/政治/科技体系、文化、历史、派系和道具等,并把它们以带 YAML 元数据的 Markdown 存档,跟人物互相引用。用在扩展世界观或把设定结构化保存时,方便随时查找和维护设定之间的关系。

▸ 展开 SKILL.md 英文原文

This skill should be used when the user asks to "create a location", "add a location", "magic system", "political system", "build the world", "add culture", "world history", "technology system", "religion", "economy", or wants to develop any aspect of a story's world and setting.

内容创作世界观地点设定系统设定通用
122
Stars
17
Forks
7
仓库内 Skill
+23
7 日增星
安装 / 使用
给你的 Agent 一句话(通用)
帮我安装这个 skill:https://raw.githubusercontent.com/danjdewhurst/story-skills/main/skills/worldbuilding/SKILL.md
或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/danjdewhurst/story-skills/main/skills/worldbuilding/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Worldbuilding

## Overview

Create and manage world elements for a story project. Locations, systems (magic, politics, technology, etc.), factions, and artifacts are stored as markdown files in the `worldbuilding/` directory with YAML frontmatter. All elements cross-reference characters and other story elements.

## Prerequisites

A story project must already exist (created via the story-init skill). Verify by checking for `story.md` in the project root.

## Creating a Location

1. Read `story.md` for genre, era, and tone context
2. Read `worldbuilding/_index.md` for existing locations and systems
3. Ask for the location's name and type (city, fortress, wilderness, etc.)
4. Build the locat
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