super-product-owner
把产品管理体系化,适合 PM 培训与决策支持。
一套完整的产品负责人知识图谱与实践手册。
帮你把产品或功能从想法拆成可交付的 outcomes、epics、stories,并给出优先级、MVP 定义和关键度量(OKRs、North Star、AARRR)。适合在做产品范围划定、排优先级、写 roadmap/backlog 或准备 sprint 交付时用。特别之处是把策略到执行做成一套 wiki 式知识图谱,涵盖 RICE、MoSCoW、Kano、WSJF 等多种实战框架和常见反模式,方便团队对齐并落地。
▸ 展开 SKILL.md 英文原文
Complete Product Owner / Product Manager capability — a wiki-style knowledge map of product practice in active software development: the role and its boundaries, strategy cascade (vision → OKRs → roadmap → backlog), continuous discovery, backlog craft (epics, INVEST stories, acceptance criteria), prioritization frameworks (RICE, MoSCoW, Kano, WSJF), sprint delivery, metrics (North Star, AARRR), stakeholder management, and anti-patterns. The PO/PM owns what gets built, in what order, and why — including the end-to-end user flows and user journeys. Use when scoping a product or feature, decomposing an idea into outcomes/epics/stories, prioritizing a backlog, defining an MVP, mapping user journeys, measuring success, or saying no to a stakeholder. Pairs with super-ui-ux-design, which owns how each screen looks and behaves.
帮我安装这个 skill:https://raw.githubusercontent.com/syahiidkamil/Software-Engineer-AI-Agent-Atlas/main/.claude/skills/super-product-owner/SKILL.mdcurl -fsSL "https://raw.githubusercontent.com/syahiidkamil/Software-Engineer-AI-Agent-Atlas/main/.claude/skills/super-product-owner/SKILL.md"# 🧭 The Full Schemata of Product Owner / Product Manager ### (in Active Software Development) > Same format as the UI/UX schemata: a wiki of linked nodes with Mermaid diagrams. Build the schema, then go get it broken by real stakeholders, real engineers, and real users. > > Internal links like [Prioritization](#-node-5--prioritization-the-core-craft) jump between nodes. Mermaid renders in Obsidian, GitHub, and Notion. --- ## 🌉 Bridge — Where This Skill Sits (Read First) This is the **upstream half** of a two-skill pair. The `super-ui-ux-design` schemata governs *how the product looks, feels, and converts*; this one governs *what gets built, in what order, and why* — the decisions that