design-everyday-things
覆盖基本交互原则,可用于产品与界面可用性评审与改进。
基于《日常之物的设计》原则提升产品的可用性与可发现性。
用 affordances、signifiers、constraints、feedback 和概念模型这些基础原则让产品更直观、易发现、少出错。适合当用户不会用、频繁出错或界面太不明显时去改进交互和信息展示。特别强调把复杂动作拆成可理解的步骤,缩小用户“想做”和“做到”的差距。
▸ 展开 SKILL.md 英文原文
Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", "mental model", "mapping", "seven stages of action", "users keep making mistakes", "this is unintuitive", or "people cant figure out how to use it". Also trigger when reducing product complexity or feature creep. Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.
帮我安装这个 skill:https://raw.githubusercontent.com/wondelai/skills/main/design-everyday-things/SKILL.mdcurl -fsSL "https://raw.githubusercontent.com/wondelai/skills/main/design-everyday-things/SKILL.md"# Design of Everyday Things Framework Foundational design principles for creating products that are intuitive, discoverable, and understandable. The "bible of UX" — applicable to physical products, software, and any human-designed system. ## Core Principle **Good design is actually a lot harder to notice than poor design, in part because good designs fit our needs so well that the design is invisible.** When something fails, users blame themselves — but the fault is almost always in the design. Great design bridges the gap between what people want to do and what the product allows: it is discoverable (you can figure out what to do) and understandable (you can figure out what happened). #