generate2dmap
仓库创建 2026年4月24日最近提交 15 天前SkillHot 收录 21 天前
▸ 精选理由
能快速产出可集成的地图原型,节省关卡与美术开发时间
这个 Skill 做什么
根据需求生成可用的 2D 游戏地图包并支持多种引擎/导出目标
从需求出发生成可直接投入生产的 2D 地图包,会帮你选图像生成模型、运行时对象/碰撞模型、画风和 engine/export target。适合做 RPG、驯兽、战场、横板/视差场景、tilemaps 或地图预览时使用,不只是给一张背景图。目标是产出最小可玩包,方便马上集成到游戏里。
▸ 展开 SKILL.md 英文原文
Generate and revise production-oriented 2D game maps with built-in image generation as the default visual asset source, choosing a visual model, runtime object model, collision model, art direction, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, clean HD hand-painted maps, pixel-inspired maps, prop packs, collision zones, walkable areas, or map previews.
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帮我安装这个 skill:https://raw.githubusercontent.com/0x0funky/agent-sprite-forge/main/skills/generate2dmap/SKILL.md或 curl 直取 SKILL.md
curl -fsSL "https://raw.githubusercontent.com/0x0funky/agent-sprite-forge/main/skills/generate2dmap/SKILL.md"SKILL.MD 节选查看完整文件 ↗
# Generate2dmap ## Overview Build the smallest playable map bundle that satisfies the game. Start by choosing a user-facing `map_mode`, then map it to the lower-level pipeline axes. Do not treat a map as only one image unless the user explicitly asks for a flat visual background. 1. `map_mode`: `tile_mode` | `scene_mode` | `side_scroll_mode` | `grid_mode` | `room_chunk_mode` | `baked_scene_mode` 2. `visual_model`: `baked_raster` | `layered_raster` | `tilemap` | `layered_tilemap` | `parallax_layers` 3. `runtime_object_model`: `none` | `separate_props` | `platform_objects` | `y_sorted_props` | `interactive_scene_objects` | `foreground_occluders` | `scene_hooks` 4. `collision_model`: `none`
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