game-developer
覆盖从架构到帧率优化的实务要点,适合游戏开发团队与独立开发者。
支持游戏系统设计、Unity/Unreal 实现与性能优化建议。
从系统设计到引擎实现都能支持:在 Unity/Unreal 里搭建 ECS 架构、物理与碰撞系统、多人网络(含延迟补偿)、写 shader 并做性能优化以达成 60+ FPS。用在需要实现核心游戏玩法、多人同步、帧率/内存调优或撰写游戏 AI 时。特色是兼顾玩法设计与工程落地,能给出剖析、剖面工具的使用和实战优化策略。
▸ 展开 SKILL.md 英文原文
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game optimization, shader programming, game AI.
帮我安装这个 skill:https://raw.githubusercontent.com/Jeffallan/claude-skills/main/skills/game-developer/SKILL.mdcurl -fsSL "https://raw.githubusercontent.com/Jeffallan/claude-skills/main/skills/game-developer/SKILL.md"# Game Developer ## Core Workflow 1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs 2. **Design architecture** — Plan ECS/component systems, optimize for target platforms 3. **Implement** — Build core mechanics, graphics, physics, AI, networking 4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage - ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively. 5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests - ✅ **Validation checkpoint:** Confirm stable frame ra