gamified-app

仓库创建 2026年4月28日最近提交 3 小时前SkillHot 收录 20 天前
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适合快速产出游戏化界面原型与展示稿

这个 Skill 做什么

生成三帧并列的游戏化移动应用原型展示页面

把三张并列的手机界面拼成一页展示,快速做带游戏化元素的移动原型。常用在做 habit tracker、RPG 风格生活应用、每日任务或带 XP/等级条的产品演示时。特点是用更鲜亮的配色、大胆的标题和生动的任务卡片,让关卡、经验和等级一眼可辨,便于展示交互节奏。

▸ 展开 SKILL.md 英文原文

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

内容创作移动原型游戏化UI 模板通用
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帮我安装这个 skill:https://raw.githubusercontent.com/nexu-io/open-design/main/design-templates/gamified-app/SKILL.md
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curl -fsSL "https://raw.githubusercontent.com/nexu-io/open-design/main/design-templates/gamified-app/SKILL.md"
SKILL.MD 节选查看完整文件 ↗
# Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page.
Three phone frames side-by-side, each one its own moment in the journey.

## Workflow

1. **Read the active DESIGN.md** (injected above). For gamified apps, lean
   on bold display type for headlines and a brighter, broader palette than
   most products — quests look like quests because the colors do.
2. **Pick the brand + value prop** from the brief. Generate real quest
   names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four
   Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture",
   "Nourish — Cook a high-protein lunch", "Mind — 10-min focus
   meditation", "Watch — The Be
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